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	<title>Just Play a Game Studios &#124; Just Play a Game Studios</title>
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	<link>http://www.justplayagame.com</link>
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		<title>Just Play a Game is Dead, Long Live Us</title>
		<link>http://www.justplayagame.com/2013/03/12/just-play-a-game-is-dead-long-live-us/</link>
		<comments>http://www.justplayagame.com/2013/03/12/just-play-a-game-is-dead-long-live-us/#comments</comments>
		<pubDate>Tue, 12 Mar 2013 20:25:04 +0000</pubDate>
		<dc:creator>Marie Barnes</dc:creator>
				<category><![CDATA[Site Updates]]></category>

		<guid isPermaLink="false">http://www.justplayagame.com/?p=461</guid>
		<description><![CDATA[Basically, I got a new job where I have a non-compete clause that prohibits me from owning a software-related company. This doesn&#8217;t mean I can&#8217;t make games, I just can&#8217;t do it for money. Stan and I, while having a lot of fondness for Just Play a Game, are really excited to start something new. The name Just Play a Game was chosen years ago because its initials are the same as Joystiq Podcast Appreciation Group, where we met. While Stan and I are still great friends with many JPAGers, we really feel that our works are becoming more of &#8230;]]></description>
				<content:encoded><![CDATA[<p>Basically, I got a new job where I have a non-compete clause that prohibits me from owning a software-related company. This doesn&#8217;t mean I can&#8217;t make games, I just can&#8217;t do it for money. Stan and I, while having a lot of fondness for Just Play a Game, are really excited to start something new. The name Just Play a Game was chosen years ago because its initials are the same as Joystiq Podcast Appreciation Group, where we met. While Stan and I are still great friends with many JPAGers, we really feel that our works are becoming more of a Stan and Marie thing, than a JPAG thing and we want our name to better reflect us. We&#8217;re already cooking up a new, unincorporated studio to release our games under, and of course we&#8217;re already working on our next project.</p>
<p>I couldn&#8217;t have hoped for someone better or more dedicated to make games with. Neon Sphee, the game we just finished, we did more for practice of the development cycle, but it&#8217;s a fun little piece and Stan&#8217;s art and Jesse&#8217;s music are fantastic and you should check it out!</p>
<p>Our next game, we&#8217;re already head over heels in love with.</p>
<p>We promise to leave a forwarding address!</p>
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		<title>So This is Curtains for JPAG</title>
		<link>http://www.justplayagame.com/2013/03/11/so-this-is-curtains-for-jpag/</link>
		<comments>http://www.justplayagame.com/2013/03/11/so-this-is-curtains-for-jpag/#comments</comments>
		<pubDate>Mon, 11 Mar 2013 14:00:06 +0000</pubDate>
		<dc:creator>Stan Kramer</dc:creator>
				<category><![CDATA[Site Updates]]></category>

		<guid isPermaLink="false">http://www.justplayagame.com/?p=455</guid>
		<description><![CDATA[I originally announced this in January, but with Neon Sphee out, Just Play a Game Studios is officially coming to an end. Due to unforeseen circumstances, its currently not in Marie&#8217;s best interest to co-own an official game development studio. But this isn&#8217;t the end, I&#8217;ll explain at the end. First, allow me to take a stroll back in time. This day is somber for Marie and I. Just Play a Game Studios started way back in the Summer of 2010 with Marie. An avid member of the Joystiq Podcast Appreciation Group (JPAG) community, she reached out to that community &#8230;]]></description>
				<content:encoded><![CDATA[<p>I originally announced this in January, but with <em>Neon Sphee </em>out, Just Play a Game Studios is officially coming to an end.  Due to unforeseen circumstances, its currently not in Marie&#8217;s best interest to co-own an official game development studio. But this isn&#8217;t the end, I&#8217;ll explain at the end. First, allow me to take a stroll back in time.</p>
<p>This day is somber for Marie and I. Just Play a Game Studios started way back in the Summer of 2010 with Marie. An avid member of the Joystiq Podcast Appreciation Group (JPAG) community, she reached out to that community trying to find others that might be interested in making video games. She had a number of people approach her, and together they began batting around ideas for what they would make. I joined in August of 2010, just as the initial ideas for what would become Spy Babies was beginning to form. We began work on Spy Babies in Fall of 2010, inexperienced and clueless about how to actually make a game. In Spring of 2011 Marie and I formally founded Just Play a Game Studios as a LLC. As time went, other commitments forced people to drop out of the project, until just Marie, Robert, and I remained. We ended up spending just over two years working on Spy Babies, retitled <em>Spy Babies Episode 1 </em>as it represented just the first part of the overall story that we had originally envisioned. The game we ended up releasing in October 2012 was buggy, almost unplayable even, but we were proud to have something even remotely like a final product finished.  Rob ended up stepping back to focus on school after Spy Babies was complete.</p>
<p>After that we came up with <em>Neon Sphee</em>. We envisioned it as a small game, with a small development cycle. Something just to give us some practice. Over the course of these past holidays, it became clear that real life commitments were going to force us to bring Just Play a Game Studios to an end. With <em>Neon Sphee&#8217;s </em>release last week, we&#8217;re at that moment.</p>
<p>This day is also weird for Marie and I. Because it doesn&#8217;t feel like much of an ending for us. See the thing is, we&#8217;re not done working together. We have too much fun making stuff together. Even if as just a hobby sort of thing, or in a different medium from video games, Marie and I still plan on making stuff together. So for those who have followed us, and supported us, thank you. And I assure you, we&#8217;re not finished, not by a longshot.</p>
<p>Goodnight Just Play a Game Studios. Thank you for everything.</p>
]]></content:encoded>
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		<title>Neon Sphee, Out NOW for PC!</title>
		<link>http://www.justplayagame.com/2013/03/06/neon-sphee-out-now-for-pc/</link>
		<comments>http://www.justplayagame.com/2013/03/06/neon-sphee-out-now-for-pc/#comments</comments>
		<pubDate>Wed, 06 Mar 2013 17:00:02 +0000</pubDate>
		<dc:creator>Stan Kramer</dc:creator>
				<category><![CDATA[Neon Sphee Updates]]></category>
		<category><![CDATA[neon sphee]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[release dates]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://www.justplayagame.com/?p=448</guid>
		<description><![CDATA[Today we&#8217;re pleased to announce the free PC release of Neon Sphee. You can visit the Download Page now to grab your copy! Neon Sphee is a fun little romp of a game in the style of classic Mega-Manesque side scrolling shooters. It only takes about 20 &#8211; 25 minutes to play the game to competition. We started development on the game just before the holidays 2012. Minus the holiday interruptions, the game took less than 3 months to develop. Its short play time, and short development cycle are the primary reasons we&#8217;re comfortable with giving the game away for &#8230;]]></description>
				<content:encoded><![CDATA[<p><img src="http://www.justplayagame.com/wp-content/uploads/2013/03/Header.jpg" alt="Header" width="1000" height="300" class="alignnone size-full wp-image-449" /></p>
<p>Today we&#8217;re pleased to announce the <strong>free PC release </strong>of <em>Neon Sphee</em>. You can visit the <a href="http://www.justplayagame.com/neon-sphee/download/">Download Page </a><strong>now </strong>to grab your copy!</p>
<p><em>Neon Sphee </em>is a fun little romp of a game in the style of classic Mega-Manesque side scrolling shooters. It only takes about 20 &#8211; 25 minutes to play the game to competition. We started development on the game just before the holidays 2012. Minus the holiday interruptions, the game took less than 3 months to develop. Its short play time, and short development cycle are the primary reasons we&#8217;re comfortable with giving the game away for free. In reality, <em>Neon Sphee </em>was ever only meant to be a short practice game for us. Something to cleanse our palettes from the long process that was <em>Spy Babies</em>. So enjoy!</p>
<p>And I know, we did before talk about having a XBox Live Indie Games version of the game as well. To be honest, with the small scope of the project, as well as Marie&#8217;s other commitments, getting the XBLIG version up and running was just going to be more trouble than it&#8217;s worth. Sorry XBox gamers! But your laptop or desktop PC should be able to handle the game.</p>
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		<title>Neon Sphee is in Testing Phase!</title>
		<link>http://www.justplayagame.com/2013/02/07/neon-sphee-is-in-phase/</link>
		<comments>http://www.justplayagame.com/2013/02/07/neon-sphee-is-in-phase/#comments</comments>
		<pubDate>Thu, 07 Feb 2013 15:15:14 +0000</pubDate>
		<dc:creator>Stan Kramer</dc:creator>
				<category><![CDATA[Neon Sphee Updates]]></category>
		<category><![CDATA[neon sphee]]></category>
		<category><![CDATA[release dates]]></category>
		<category><![CDATA[xbox live indie games]]></category>

		<guid isPermaLink="false">http://www.justplayagame.com/?p=428</guid>
		<description><![CDATA[Yeah, what the title said. That&#8217;s all I really have to report, we&#8217;re playtesting the game to prepare it to submit to Microsoft. Needless to say we&#8217;re at the end of the project. So hopefully you&#8217;ll be able to play it soon!]]></description>
				<content:encoded><![CDATA[<p>Yeah, what the title said.  That&#8217;s all I really have to report, we&#8217;re playtesting the game to prepare it to submit to Microsoft.  Needless to say we&#8217;re at the end of the project. So hopefully you&#8217;ll be able to play it soon!</p>
]]></content:encoded>
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		<title>Neon Sphee&#8217;s Boxart</title>
		<link>http://www.justplayagame.com/2013/02/06/neon-sphees-boxart/</link>
		<comments>http://www.justplayagame.com/2013/02/06/neon-sphees-boxart/#comments</comments>
		<pubDate>Wed, 06 Feb 2013 20:01:51 +0000</pubDate>
		<dc:creator>Stan Kramer</dc:creator>
				<category><![CDATA[Neon Sphee Updates]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[neon sphee]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[xbox live indie games]]></category>

		<guid isPermaLink="false">http://www.justplayagame.com/?p=424</guid>
		<description><![CDATA[You could say I saved the best for last. This was the last piece of art I needed to make for Neon Sphee. Pretty happy with how it turned out!]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.justplayagame.com/wp-content/uploads/2013/02/BoxArt.jpg"><img src="http://www.justplayagame.com/wp-content/uploads/2013/02/BoxArt.jpg" alt="BoxArt" width="584" height="700" class="alignnone size-full wp-image-425" /></a></p>
<p>You could say I saved the best for last. This was the last piece of art I needed to make for <em>Neon Sphee</em>. Pretty happy with how it turned out!</p>
]]></content:encoded>
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		<title>An Update Regarding the Future of Just Play a Game</title>
		<link>http://www.justplayagame.com/2013/01/22/an-update-regarding-the-future-of-just-play-a-game/</link>
		<comments>http://www.justplayagame.com/2013/01/22/an-update-regarding-the-future-of-just-play-a-game/#comments</comments>
		<pubDate>Tue, 22 Jan 2013 13:30:40 +0000</pubDate>
		<dc:creator>Stan Kramer</dc:creator>
				<category><![CDATA[Site Updates]]></category>

		<guid isPermaLink="false">http://www.justplayagame.com/?p=416</guid>
		<description><![CDATA[Unfortunately there&#8217;s no easy way to really put this, but Neon Sphee will be the last game published under the Just Play a Game Studios banner. This isn&#8217;t the end though! Allow me to elaborate. Professional circumstances beyond our control is going to require dissolving the studio. So in terms of being a professional studio, that will be coming to an end, for now. Marie and I still fully intend to continue collaborating together, be it on comics, podcasts, or other forms of entertainment. We&#8217;ll even probably still toss around game ideas together, as we really enjoy doing that. I&#8217;ll &#8230;]]></description>
				<content:encoded><![CDATA[<p>Unfortunately there&#8217;s no easy way to really put this, but <em>Neon Sphee</em> will be the last game published under the Just Play a Game Studios banner. This isn&#8217;t the end though! Allow me to elaborate.</p>
<p>Professional circumstances beyond our control is going to require dissolving the studio. So in terms of being a professional studio, that will be coming to an end, for now. Marie and I still fully intend to continue collaborating together, be it on comics, podcasts, or other forms of entertainment. We&#8217;ll even probably still toss around game ideas together, as we really enjoy doing that. I&#8217;ll continue working on making games, in whatever limited regards I can. And if the stars ever align again perhaps Marie and I will reform as a game studio.</p>
<p>There&#8217;ll be time to reflect on this later though, right now we have <em>Neon Sphee</em> to finish, like I said last week, the game is very close to completion. Another good push on level design and we should be ready to wrap this thing up. Fingers crossed!</p>
]]></content:encoded>
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		<title>The Neon Sphee Update 2013 Has Been Waiting For</title>
		<link>http://www.justplayagame.com/2013/01/18/the-neon-sphee-update-2013-has-been-waiting-for/</link>
		<comments>http://www.justplayagame.com/2013/01/18/the-neon-sphee-update-2013-has-been-waiting-for/#comments</comments>
		<pubDate>Fri, 18 Jan 2013 14:40:02 +0000</pubDate>
		<dc:creator>Stan Kramer</dc:creator>
				<category><![CDATA[Neon Sphee Updates]]></category>
		<category><![CDATA[neon sphee]]></category>
		<category><![CDATA[release dates]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[xbox live indie games]]></category>

		<guid isPermaLink="false">http://www.justplayagame.com/?p=412</guid>
		<description><![CDATA[Or not. Hello everyone! Very sorry about the silence over the holiday season. Marie and I got swept up in all the festivities of the season, along with other commitments. Fear not though, work on Neon Sphee has continued. With all the holiday business we&#8217;ve obviously pushed the release of the game back, from its original &#8220;Holiday 2012&#8243; window to a more generic &#8220;Winter 2013&#8243; window. All the planned features are working in the game, and its virtually bug free, the main wait now is for us to churn out enough levels for the game. We&#8217;re hoping that process can &#8230;]]></description>
				<content:encoded><![CDATA[<p>Or not.</p>
<p>Hello everyone! Very sorry about the silence over the holiday season. Marie and I got swept up in all the festivities of the season, along with other commitments. Fear not though, work on <em>Neon Sphee </em>has continued.</p>
<p>With all the holiday business we&#8217;ve obviously pushed the release of the game back, from its original &#8220;Holiday 2012&#8243; window to a more generic &#8220;Winter 2013&#8243; window. All the planned features are working in the game, and its virtually bug free, the main wait now is for us to churn out enough levels for the game. We&#8217;re hoping that process can be finished very soon.</p>
<p>We&#8217;re also focusing on the XBox Live Indie version of the game first. The PC version works well, we&#8217;re just really excited to have a game get published on XBLIG. I&#8217;ll have another update for you soon. Definitely don&#8217;t plan on another almost two months of silence.</p>
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		<title>Sphee in Motion</title>
		<link>http://www.justplayagame.com/2012/11/27/sphee-in-motion/</link>
		<comments>http://www.justplayagame.com/2012/11/27/sphee-in-motion/#comments</comments>
		<pubDate>Tue, 27 Nov 2012 23:10:08 +0000</pubDate>
		<dc:creator>Stan Kramer</dc:creator>
				<category><![CDATA[Neon Sphee Updates]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[neon sphee]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[xbox live indie games]]></category>

		<guid isPermaLink="false">http://www.justplayagame.com/?p=391</guid>
		<description><![CDATA[As the art side of Just Play a Game Studios, one of the big things I wanted to do with Neon Sphee was take the opportunity to work on the level of detail in the animation sprites. For those few who played or saw any art from Spy Babies: Episode 1, you probably noticed that the animation was choppy. That&#8217;s because most animations were around four frames long, which really doesn&#8217;t allow you much space to capture movement details. For example, this was Ivan&#8217;s, the game&#8217;s protagonist, walking animation: As you can see, not very smooth. So I was very &#8230;]]></description>
				<content:encoded><![CDATA[<p>As the art side of Just Play a Game Studios, one of the big things I wanted to do with <em>Neon Sphee </em>was take the opportunity to work on the level of detail in the animation sprites. For those few who played or saw any art from <em>Spy Babies: Episode 1</em>, you probably noticed that the animation was choppy. That&#8217;s because most animations were around four frames long, which really doesn&#8217;t allow you much space to capture movement details. For example, this was Ivan&#8217;s, the game&#8217;s protagonist, walking animation:<br />
<img src="http://www.justplayagame.com/wp-content/uploads/2012/11/IvanWalk.gif" alt="" title="IvanWalk" width="300" height="420" class="alignnone size-full wp-image-392" /></p>
<p>As you can see, not very smooth.  So I was very cognizant about trying to make Sphee&#8217;s animations smoother. So today I want to show off Sphee&#8217;s walking and jumping animations:<br />
<img src="http://www.justplayagame.com/wp-content/uploads/2012/11/SpheeRun.gif" alt="" title="SpheeRun" width="529" height="353" class="alignnone size-full wp-image-394" /><br />
<img src="http://www.justplayagame.com/wp-content/uploads/2012/11/SpheeJump.gif" alt="" title="SpheeJump" width="100" height="100" class="alignnone size-full wp-image-395" /></p>
<p>I&#8217;m pretty proud of the little guy&#8217;s jumping animation. Overall I&#8217;m much happier with the quality of sprites for <em>Neon Sphee</em> than I was with <em>SBE1</em>. I&#8217;ll have even more to show off as we get closer to <em>Neon Sphee</em> being completed, but until then I hope you enjoyed a little sneak peak at how the little guy&#8217;s going to look in game!</p>
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		<title>Tiny Robot, Big Beats</title>
		<link>http://www.justplayagame.com/2012/11/02/tiny-robot-big-beats/</link>
		<comments>http://www.justplayagame.com/2012/11/02/tiny-robot-big-beats/#comments</comments>
		<pubDate>Fri, 02 Nov 2012 13:30:46 +0000</pubDate>
		<dc:creator>Stan Kramer</dc:creator>
				<category><![CDATA[Neon Sphee Updates]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[neon sphee]]></category>

		<guid isPermaLink="false">http://www.justplayagame.com/?p=381</guid>
		<description><![CDATA[Jesse &#8220;Main Finger&#8221; Gregory is back! We&#8217;re excited to announce that Main Finger has agreed to work with us again, this time providing all the music and sound for Neon Sphee. For those that don&#8217;t already know, Main Finger provided most of the sounds and songs for Spy Babies Episode 1, and they were exceptional. You can download that soundtrack here. SBE1 required a few different styles of music, and he pulled them off great. I&#8217;m really excited to hear what Sphee and his sci-fi adventure inspires Main Finger to do.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.mainfinger.com/" target="_blank">Jesse &#8220;Main Finger&#8221; Gregory </a>is back! We&#8217;re excited to announce that Main Finger has agreed to work with us again, this time providing all the music and sound for <em><a href="http://www.justplayagame.com/neon-sphee/" title="Neon Sphee" target="_blank">Neon Sphee</a></em>.</p>
<p>For those that don&#8217;t already know, Main Finger provided most of the sounds and songs for <em>Spy Babies Episode 1</em>, and they were exceptional.  You can download that soundtrack <a href="http://mainfinger.bandcamp.com/album/spy-babies-episode-1-the-music" target="_blank">here</a>.  SBE1 required a few different styles of music, and he pulled them off great.  I&#8217;m really excited to hear what Sphee and his sci-fi adventure inspires Main Finger to do.</p>
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		<title>Announcing Neon Sphee</title>
		<link>http://www.justplayagame.com/2012/11/01/announcing-neon-sphee/</link>
		<comments>http://www.justplayagame.com/2012/11/01/announcing-neon-sphee/#comments</comments>
		<pubDate>Thu, 01 Nov 2012 20:50:41 +0000</pubDate>
		<dc:creator>Stan Kramer</dc:creator>
				<category><![CDATA[Neon Sphee Updates]]></category>
		<category><![CDATA[neon sphee]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[release dates]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[xbox live indie games]]></category>

		<guid isPermaLink="false">http://www.justplayagame.com/?p=372</guid>
		<description><![CDATA[It&#8217;s been one week since launching Spy Babies Episode 1. So obviously its time to jump into our next project! And no, its not Spy Babies Episode 2 (the reason for which I explain here). We&#8217;re excited to announce Neon Sphee, our next game! Neon Sphee is a side scrolling shooter with light platforming about a robot named Sphee as he defends his home from hordes of invading aliens. In a way, Neon Sphee is everything Spy Babies isn&#8217;t. Its focused primarily on action and fast gameplay. It has a simple, tight premise which allows us to highlight shooting mechanics &#8230;]]></description>
				<content:encoded><![CDATA[<p><img src="http://www.justplayagame.com/wp-content/uploads/2012/11/NSFBCover.jpg" alt="" title="NSFBCover" width="850" height="315" class="alignnone size-full wp-image-373" /></p>
<p>It&#8217;s been one week since launching <em>Spy Babies Episode 1</em>. So obviously its time to jump into our next project! And no, its not <em>Spy Babies Episode 2 </em>(the reason for which I explain <a href="http://www.spybabiesgame.com/2012/10/29/so-whats-next/" target="_blank">here</a>). We&#8217;re excited to announce <em>Neon Sphee</em>, our next game!  <em>Neon Sphee </em>is a side scrolling shooter with light platforming about a robot named Sphee as he defends his home from hordes of invading aliens.</p>
<p>In a way, <em>Neon Sphee </em>is everything Spy Babies isn&#8217;t. Its focused primarily on action and fast gameplay. It has a simple, tight premise which allows us to highlight shooting mechanics while being able to deliver its narrative organically through the aesthetic and tone of the game. Oh, and its also going to be a lot faster process. Right now we&#8217;re aiming for a <strong>mid-December (say around the 15th) 2012 </strong>release for the <strong>XBox Live Indie Games </strong>version of of the game. We&#8217;re also hoping to have a free version that&#8217;s playable from your web browser our by the end of 2012. That&#8217;s right, we&#8217;re planning on having <em>Neon Sphee </em>ready to go on both platforms in the next two months.  </p>
<p>Neon Sphee has a game page hosted right <a href="http://www.justplayagame.com/neon-sphee/" target="_blank">here </a>on our main site.  You can check it out for more info about the game as well as screenshots and other media.  Well, there&#8217;s only a scant few details there now, but in the coming weeks we&#8217;ll be updating it quite a bit!</p>
<p>Smaller, more bite sized gaming experiences with tighter, 1 &#8211; 4 month development cycles.  That&#8217;s a trend we want to continue for the near future, possibly most of 2013.  The two years on Spy Babies was great, but as a tiny, fledgling game studio that&#8217;s still as focused on learning the craft as we are churning out commercial products, we&#8217;re thinking that smaller games that focus on one or two core mechanics will be a good learning experience for us. But they still have to be entertaining of course! And we think <em>Neon Sphee </em>is. We can&#8217;t wait to start showing more of it off!</p>
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